Kerok

Large and perceived as an extremely dangerous. Reminiscent of a skinny elephant with many trunks around its body. It has wide “suction cups” on the feet, which enable walking on vertical surfaces. His skin is of a unique navy blue color, decorated with small white and light blue spots of various kinds. Occurrence: It is found mainly in caves, but they also often hunt around the cave entrance. They can be released even a few kilometers from the entrance.

There are 3 races, completely dependent on each other, slightly different in appearance.

  • Filters – the basic race on which the actions of others are based. They enable and coordinate their proper functioning. They are a kind of keroka leaders. They also find and prepare the breeding site, creating a slimy environment for the development of embryos. Their spots on the skin are almost circular.
  • Emitters – when they are near the filters, they emit waves of different frequency and large amplitude from their trumpets, killing smaller animals that are sensitive to these frequencies (e.g. buanah, hakter, cordu) and paralyzing larger ones (e.g. hakis, ridad, trumpet). They take care of the development of the embryos at the breeding site by providing them with heat with short bursts of microwave waves. Their spots on the skin are shaped like a folded, irregular star with rounded sides.
  • Collectors – they are the only ones who use their trumpets for direct contact with the victim. After being killed or paralyzed by emitters, they approach the victim, catch it with their proboscis and carry it to the nest. They leave spores at the nesting site. (Usually about 50, of which about 35 survive and after 120 days are born young.) All races live from 12 to 20 years.

The emitters effectively disrupt radio waves, preventing contact between distant groups of soldiers. They also generate a dangerous beam of microwave waves with an effective range of 50 meters. At a distance of about 50 meters, a person feels itching all over, at 20 meters the pain is unbearable, the skin burns and burns blisters. Closer approach is almost impossible without special armor. Only microwave screens in the special armor of Xenotroopers units make humans (completely) immune to the effects of emitters. Usually, 3 filters, about 15 gatherers and about 30 emitters go hunting. Therefore, it is best to remove the filters as soon as possible (usually surrounded by collectors and emitters) so that the emitters are not able to emit lethal waves.

 

The beasts known as Anver most often dwell close to the ubiquitous rock formations on Anthracita. They are a significant threat, not to be approached without specialized support. However, their very durable natural armor has many uses, among others: reinforced jackets, additional ablative layers or simply as construction materials.

Those are a few reasons we organize regular Anver hunts. Beware, for in combat they are extremely aggressive and swift. Their speed makes them difficult to hit – make full use of your targeting systems and be prepared to quickly adjust your aim as they tend to take advantage of their piercing limbs to run on walls.

That said – the software in your combat suits automatically updates any threat zones where Anver have been detected. Do not, I repeat, DO NOT venture out there without a fully armed team, prefferably a Tactial Troops detachment.

Stay aware of your surroundings – remember to scan walls and ridges for any sign of movement or biological presence. Use your audio amplifiers to detect the hissing sounds they use to communicate. If you can hear them by ear – you’re already a victim marked by one of these predators.

Ghana Whitewall, Lead exobiologist, Nikatawa

Fragment of a video orientantion for newly teleported employees

2084-10-14, DoorTown, Anthracite

PlatformsPC (Steam)
DeveloperQED Games
OccursAnthracite, Greevanti, Trekt, Unicentra, Verdenea